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Phyrnna

17 Game Reviews

3 w/ Responses

Fun, yet glitchy.

I would say that it is a well done engine overall. But here are the glitches that I found.
1) Running straight to the steps that lead up and into the next room sometimes has the character running and falling off the ground, only to fall back into the stage from the top.
2) Leveling up increases your health, but the enemies still do the same percentage of damage which negates the leveling up 's purpose.
3) I leveled up a lot, as in I clicked the button a lot. That seemed to send the character into an endless loop of level up animations. It seems that after the fifth click or so, the character doesn't stop doing the level up animation. The only way I could bring him out is by exploiting the next glitch.
4) Pressing pause and then unpausing seems to make the character disappear and reappear in the same spot. I don't know what causes that, but it seems to be a way to get out of glitch 3.
5) After leveling up many times, my health still remained at 100. However, at this point whenever an enemy attacked me, I GAINED health instead of losing it. That and the health bar shot past it's set frame and went out of where it was supposed to be. Perhaps adjust it so that it will all fit into the one bar.

The game engine was alright otherwise. Enemy strengths could be debated, as shown by the laser skeleton that was severely overpowered. In any case, with some more improvement, this can become a full fledged and well made game.

-HFX ^_^

Wonderful.

My favorite out of the entire series so far. I also love the intro, well perhaps it's because of the song. But I love it!
Keep it up. <3

-HFX

Love this game, especially the pinkie!

Yes, loved this game. Fun with enough challenge to keep us hooked.
And the pink dude was cute yet funny!
Good job!

-HFX

Patience is a virtue

... as demonstrated by anyone who completes this game. ;D

I like it.

Great concept, nicely done.

As for why it's inverted, those who know anything about Japanese sword fighting would know that it's a basic block, and a very effective block.

Nicely done.

Now if you could include kicks too... :3
And a better Fatality.

As for the hard mode, just watch for the punch or if he reels back, then punch accordingly.

Hard, yes. But not impossible.

Well designed game with a good concept. May have to have some kind of setting allowing it to run smoother on lower spec computers, so that it doesn't lag.
Otherwise, it's not impossible. Just have a good sense of timing, watch the surroundings, and use of the floor tiles helps a lot.

Same as the guy down there, first five levels completed without any lives lost. And all in 5 minutes.

Snubby responds:

thanks, but you wouldn't know if it wasn't impossible if you didn't beat it.

What's my motto? Turning Dreams into Reality. That's my motto.

Phyrnna @Phyrnna

Age 35, Female

Dreaming Musician

Flying Above the Clouds

Joined on 3/20/08

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