Very well done! I love the animation and the score!
Also awesome stuff~! :P
Oh this is very well done!
Most comments prior have mentioned all that needs to be said for quality of game. That said I understand that you're still learning. Keep it up and keep working at it~!
As for the CC0, yes you don't have to credit any creator or artwork/music licensed under CC0. I will say though it is common courtesy to credit art/music even when licensed under CC0 out of respect and some people even send a small message to the artist just to let them know.
P.S. just tagging @troisnyx
Thanks for your comment and rating!
Short and cute and I the music fit very well!
I will say that the last level was a bit more luck based. xD
Oh yeah, I also walked off the stage on that one. Haven't tried it on the other ones though.
~Phyrnna ^_^ <3
Acknowledged. It does get a bit worrying when cracks in the code begin to appear, but oh well. Just a heads-up, the first kitsune is passable without any notion of luck, but the second one requires immense precision.
Glad you like it, and thanks for playing! ^_^
Pretty good so far although there's a lot to be done still.
The core mechanic is pretty nice, although perhaps you could have a few more attacks in your chain. Like first strike leads to a different second strike leads to a third strike, etc...
This is visually more interesting also.
Additionally while I see that you're supposed to pay attention to the enemy colors (ala Guacamelee), it's far too easy in this game to just macro the space bar and the left click to repeatedly trigger and just run into everything. Guacamelee puts in a slight delay during and after switching along with a forced animation which forces the player to strategically switch and avoid getting hit while doing so.
The level design isn't bad, but it's much too... boring? For a game like this you actually could go full out Metroidvania-style with your level design without compromising any gameplay. That and it would keep the game interesting.
The 2.5D works, but colors are okay. The colors work for a while, but it gets very eyestraining after a very short while. Perhaps consider using various color schemes (triadic, complementary) to add highlights which can also enhance the player's experience. That or use those color schemes to make certain things pop out more such as enemy attacks or your own attacks.
Of course all of this is my opinion and what you do is based upon your design goal. But those are some suggestions~
Keep it up~!
Oooh well done! :O
This is very lovely! <3 Keep up the amazing work!
means a lot coming from a great musician as yourself, thanks Phyrnna :)
Oooh this is lovely! I can clearly imagine someone singing to this! :O
I'm glad that it had that effect :D
I still think we should collab on something sometime! But unfortunately, I've been super busy lately D:
But maybe in the future! (Just random night-thoughts, haha :3)
Nicely done, and Happy Halloween!
Thanks Phy! :D <3 Happy Halloween!
More animations pls <3
When I have the time, motivation, and coffee.
OMG these are the cutest~ <3
Congrats on winning the Halloween Spectacular! This is a neat animation! Well done!
Thank you very much! I'm both shocked and delighted that people are enjoying this animated illustration so much. Thank you for your kind remarks!
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